|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Xipe Totec
|
Posted - 2007.03.13 17:20:00 -
[1]
Bumping/bouncing in the current form is a joke. Dev's whine "local" being abused as a tactical means. Pfffft. I agree it is being abused, but so is bouncing ...
It needs to be fixed!
|

Xipe Totec
|
Posted - 2007.03.13 18:27:00 -
[2]
Edited by: Xipe Totec on 13/03/2007 18:28:54
Originally by: Melindor Edited by: Melindor on 13/03/2007 16:38:37 May I remind you that when 2 objects with the same mass bump eachother, then the one who is slowest takes the most damage and not the other way around.
Afaik this is a common misconception. In an "ideal crash"* both sides suffer the same amount of damage irrelevant of their speeds. Of course real world crashes are never "ideal".
(*identical objects, hitting each other straight on)
...but we are leaving the topic ^^
|

Xipe Totec
|
Posted - 2007.03.14 08:21:00 -
[3]
Originally by: Neon Genesis Maximum speed is also a joke, lets make ships just accelerate forever!
If I may, another misconception (afaik). Propulsion (chemical or ion) as we know it today do not allow for endless acceleration. Depending on various factors there is a maximum velocity, usually way below the speed of light, which in itself is a barrier to endless classical acceleration.
But we are straying (again).
My problem is not so much with the actual bouncing or the introduction of a bounce-damage model. I would be happy if bouncing would no longer keep you from warping/aligining or from docking only scramblers or bubbles (or similar devices) should be able to do that.
And I agree with many of the previous posters that the tactical use of bouncing is bordering on an exploit (unintended gameplay) and should be adressed by whatever means the devs see fit.
|

Xipe Totec
|
Posted - 2007.03.14 11:21:00 -
[4]
[Leaving the topic completely for a second]
http://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation
This is how it works in reality ^^
[Returning to the topic]
|

Xipe Totec
|
Posted - 2007.03.15 08:14:00 -
[5]
I dont mind if bumping were to remain in game.
All that needs to be fixed is the docking/warping/cloaking inhibition that comes with it.
|

Xipe Totec
|
Posted - 2007.03.15 10:23:00 -
[6]
This may entirely be the case, however, I dont think that this was intended gameplay ...
|

Xipe Totec
|
Posted - 2007.03.15 10:57:00 -
[7]
exactly my point 
Now back to the topic, hurry 
|

Xipe Totec
|
Posted - 2007.03.15 10:57:00 -
[8]
exactly my point 
Now back to the topic, hurry 
|

Xipe Totec
|
Posted - 2007.03.15 11:10:00 -
[9]
Edited by: Xipe Totec on 15/03/2007 11:07:38 The question remains however if the massive tactical use of bumping happening these days is intended gameplay or not ...
... similar to the tactical use of "local" debate. Similar to other corrections implemented in the past or debated today.
|

Xipe Totec
|
Posted - 2007.03.15 11:10:00 -
[10]
Edited by: Xipe Totec on 15/03/2007 11:07:38 The question remains however if the massive tactical use of bumping happening these days is intended gameplay or not ...
... similar to the tactical use of "local" debate. Similar to other corrections implemented in the past or debated today.
|
|

Xipe Totec
|
Posted - 2007.03.15 12:17:00 -
[11]
Something that should not really take up any discernable calculation time with the advanced computing power of the distant eve-future ...
... I still think it is unintended gameplay.
|

Xipe Totec
|
Posted - 2007.03.15 15:50:00 -
[12]
Good point. Any force applied to the shield will at some point or level of force apply shearing forces to the device thats projecting the shield.
|

Xipe Totec
|
Posted - 2007.03.15 17:28:00 -
[13]
Originally by: Qolde
damage would only occur if an AB or MWD were fitted.
Not necessarily when fitted, but when active ...
|

Xipe Totec
|
Posted - 2007.03.16 15:07:00 -
[14]
Originally by: Jon Hawkes How else are we supposed to stop Titans warping..? 
Maybe you weren't supposed to be able to in the frist place. Hence my wondering about unintended gameplay ...
|

Xipe Totec
|
Posted - 2007.03.17 08:02:00 -
[15]
Originally by: Plutoinum He had two stabs. I had only one scrambler point.First he escaped me several times, but he didn't go to save. He even tried to travel home. Then in his home system before he could warp to station I had found the right bumping rythm and bumped him and hindered him from warping, until he was dead.
Thanks for proving my point, "Bumping" is IMHO unintended gameplay ...
|
|
|
|